We know that crafting items has been sort of a staple for games for a while now, but what about fully craftable items, with even the appearance being changeable, with no limits on how powerful you can make it? Sure, it might be broken, but the more things you apply, the more costly it becomes to make. Want to make a nuke grenade with a side effect of poison, ice damage and unevadable? Sure, that’ll cost $29472384732907342 and take 20 days to process, but if you want it, go ahead. We need a Disgaea of MMORPGs in terms of being able to be broken to hell and back.
I didn’t exactly say they were all mediocre. I was simply saying that the split between graphics and story tends to leave too many in a rut that honestly could have been better with some tweaking.
There’s pressure to make games look amazing, and that costs a ton of money for games that are supposed to be about the story. And if the graphics aren’t up to snuff, no one is going to even bother looking at it. A good example of this might be Final Fantasy 13. Way too much budget put into the graphics rather than gameplay, story, etc. And yet, if they had put less into graphics, it would have gotten blasted and ignored for having less than high quality graphics. JRPGs are being killed by the progression of tech and the expectations of everyone that all games should strive to look like Crysis, regardless of if it’s appropriate for the genre or not.
Hence today you end up getting a lot of JRPGs that look generic and have a generic story, and end up mediocre, because if you focus on graphics, gameplay and story tend to suffer, and it sells worse, and if you focus on story and gameplay, graphics tend to suffer, and it sells worse.
It’s a shame, really.
Recently been playing Ar tonelico 3 (known as Ar tonelico Qoga). It’s an excellent game, it has great music, atmosphere, and a great setting. The battle system is kind of barebones and repetitive, but I still enjoy it quite a bit. The crafting system is pretty similar to the previous games, and overall it’s a lot better.
One bonus thing in At3 is that after you get an ending, you can reload the save and New Game+ from three points in the game, the beginning, the second phase, or a decisive point in phase 3 with your Level, EXP and DP intact (everything else is rolled back), making it easier to get the other endings.
Overall, I love this game, and I hope to get the platinum trophy for it.
Basically, make sure you have the Life with Playstation app, and hovering over it on the XMB, press triangle and tell it to auto-start after whatever you like, most likely the lowest option. This only will auto launch it if you’re at the XMB doing nothing, so it won’t affect gaming or the like.
Then, in Life with Playstation, switch it to automatically boot to the folding@home application. I’m not too sure on how to do this, but try hitting Triangle, General settings, Auto start, Folding@home.
After that, back to the options menu. Hit Triangle, Folding@home settings, Automatic shutdown. Here, you can choose how many hours you want it to wait before shutting down your PS3. I have it set to “After current” which means it will complete it’s current folding@home workunit, submit it and shut down your PS3.
After this is set up, all you have to do is after you’re finished playing your PS3, instead of turning off the system, plug your controller in, quit to the XMB, and leave it. If it worked, after a while, Life with Playstation will auto-launch, folding@home will launch and run through it’s workunit, and once it’s done, will shut off your system, with a full battery in your controller.


